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Herein, you can read all of our guild rules and regulations regarding membership policies, leadership responsibility, and procedures. Please be aware that the guild also abides by all in-game policies set forth by Blizzard Entertainment, including Blizzard's Code of Conduct.

Table of Contents
Roleplay Rules
Guild Rules
PvP Rules

(Updated: 10/3/2019)

Role playing is the aim of the Silver Circle. While PvP, instance, and raid activity is part of the attraction of the game, it will never become the focus of the guild. This section describes specific RP initiatives designed to ensure that: members always have something RP related to do that links to ongoing storylines and benefits the guild materially, and that storylines and characters are more open to interaction

All members, from the Keeper on down, need to be on message with regard to this. This does not mean that no leveling or instance grinding is permitted. It means that everyone realizes that this guild is about other things and that leveling and loot MUST be a means to an end, and not an end in itself.

That said, there must be space to unplug, and just grind a bit if that is what you need. However, in such cases, it is a courtesy to let everyone else know this. And as long as it does not become the norm, then it will not be an issue.

For commonsense roleplay rules we expect from any who engage with us, please read here.

I. Lore vs Headcanon
Regarding lore, all guild characters and storylines are considered headcanon. Canon lore, not to be confused with in-game PvE mechanics, always takes precedence over headcanon. Members are not permitted to blatantly break official lore with their headcanons. In the event new lore emerges that conflicts with headcanon, members are expected to cooperate with the new canon lore.

II. Healing with Magic
For the roleplay that we do, we consider all forms of magic to be taxing and have serious limitations as illustrated by various in-game quests and in the novels. Practiced healers are free to use remedial magic, permitted that healing with magic does not become a two second cure-all that ruins roleplay by making all injuries trivial to cure. Game mechanics provide healing and cure to poison, disease, and curses at the push of a button. This is not the case in roleplay, and while healing with magic can expedite the healing process it should never be an instantaneous solution. Likewise healing with magic has its place, and many characters consider calling the Light or Nature to mend a cut thumb or bruised knee to be disrespectful of the divine. Magical healing should be used to facilitate roleplay, not make injury and sickness trivial.

III. Character Deaths
When characters are “downed” in roleplay they are considered wounded, unconscious, and in rare cases the player may choose to kill off their character. Death of a character is a decision that lies solely with the creator of that character. That said, characters that have passed away are not permitted to be resurrected in accordance with canon lore. Though the resurrection mechanic is trivial, it is not permitted in roleplay within the guild, as we consider this to be beyond the scope of normal roleplay. Resurrection is not the same as raising an undead.

IV. Laws of Magic (Arcane)
For the roleplay that we do, we consider all forms of magic to be taxing and have serious limitations as illustrated by various in-game quests and in the novels. Arcane is the only non-divine magic type that is accepted within the Silver Circle. Players who use arcane are expected to understand the limitations and effects of arcane magic. For example, in lore, arcane magic involves manipulating ley lines, which cause changes in the physical universe. Every manipulation of the arcane has a price on the user, and sometimes the world around them. Likewise, we do not appreciate players who use magic as a license to "fix-all" in roleplay. This is World of Warcraft, not Harry Potter. Canon rules for magic can be found here.

The Keeper sets general strategy and recommendations on the "command" level, on the basis of the general wishes of the guild.

Elders and Wardens then execute and help steer the guild by making suggestions, encouraging discussions on the "moderator" level. Elders and Wardens are also considered event organizers, and on the OOC level will most likely know what's planned for the members. Obviously, meta-gaming by this guild will not be permitted.

The officers and guild leaders are NOT in a glass bubble or on a pedestal and expect to be told outright if something has been missed.

I. IC Organization
Everyone is considered equal, no standing on ceremony or things like that, we are a circle of equals, the only stratification is through wisdom and experience. In-character, Feyawen is considered to be very wise and experienced, therefore any respect given is purely on the merit of that, not because she is "Keeper".

The organization of the guild is built on mutual respect in-character (IC) just as much as it is out-of-character (OOC). In-character (IC) this is much more of a tacit agreement, although in-character (IC) disagreements may occur through the natural course of roleplay. If an in-character (IC) issue becomes too difficult to resolve either through mediation or discussion, something akin to a "duel" or "trial by peers" may need to be staged in-character (IC) to deal with it.

II. Inactive Members
The Silver Circle is not a garage for alternatives. Members who are inactive in roleplay, either because they are never around, or because they are online doing other things to the exclusion of being participative members, will be encouraged to participate more actively. If they remain inactive for more than 30 days without notice they will be gently persuaded to seek other challenges and removed from the guild. We understand that inspiration can pull players in other directions, and we want others to play where they are having fun, but we expect those who apply to be respectful of the time we spent with them. If you intend to move on from the guild, or if you need an extended break, we expect to be notified.

Former members interested in rejoining after a period of inactivity are welcome to reapply in the future.

III. Camaraderie & Social Etiquette
Each member of the Silver Circle is a representative of the guild. Members should strive to create the best possible first impression in the roleplaying community. In keeping with our out-of-character goals, members should go out of their way to help players they encounter out in the world, to be informative rather than troll public channels, and not to approach new players with an elitist attitude.

Although Silver Circle welcomes constructive criticism of the World of Warcraft game and encourages an atmosphere where anyone can share their criticisms, the guild does not tolerate persistent negativity, complaints or toxicity that bring down the positive atmosphere we seek to cultivate. We expect all members and affiliates in our social channels to exercise good judgment and etiquette, including the use of Spoiler tags to safeguard against potentially triggering content or to ask an officer before posting, to ensure we maintain an open, fun atmosphere. Negativity of any kind that is continuously posted by an individual will result in the removal of their ability to partake in conversations held in our social channels.

IV. Complaint Management & Issues within the Guild
If something is wrong it needs to be managed before it reaches destructive levels. The first step in handling an issue is to attempt to solve the issue yourself with the other party in private channels. However, if the problem reaches a point you are uncomfortable or unable to handle you are encouraged to speak with one of the Guardians or an Officer using in-game /Whispers or Discord to assist you. All issues are handled maturely, and with equal respect given to involved parties so that a resolution can be found. Logs or Screenshots of the full conflict are helpful to have on hand, so that mediators can see where the misunderstanding occurred.

To reiterate, all members stand on equal footing whether they are new or veteran members. Leadership will not tolerate members who ostracize others, or who are unwilling to resolve conflicts in a mature, adult fashion. Persons who escalate issues within the guild are subject to membership termination and removal from all of our channels.

V. OOC/IC Conflicts with Characters 
OOC conflicts should really be discussed OOC and handled there. At the same time, IC conflicts should really be addressed and handled IC.

In-character (IC) conflicts arise through the natural course of roleplay, and should be handled and resolved through the course of roleplay as well. However, sometimes it's a good idea to ask a player out-of-character (OOC) what direction they would like to pursue with a roleplay, or even to clarify a past in-character (IC) event. This is not meta-gaming, this is flexibility and an understanding that one storyline is as good as another. Doing so can help resolve any uncertainty or conflict that would drive characters into dead ends, and help smooth other any out-of-character (OOC) concerns or feelings of animosity or doubt.

A strictly out-of-character (OOC) issue, such as a conflict in a channel, should be handled using the guidelines covered in Rule IV and not brought into in-character (IC) situations as retaliation.

VI. On Communication in Guild Channels
Do not post any content or language which is deemed to be offensive out-of-character, including without limitation content or language that is hateful, obscene, sexually explicit, or racially, ethnically or otherwise objectionable. Topics such as real-world politics, hate groups, and religion should be avoided in all of our channels.

VII. Leadership Changes
In the event of a desire for a change of leadership in the guild, a majority of the guild must vote for a change of leadership. The Keeper will then have a period of time to discuss the causes for this change of leadership and negotiate with members to see if the situation can be dealt with in some other fashion. If not the Keeper, Officer, or Guardian in question should step down.

VIII. Alt Policy
Some players create alts or alternate characters to have different role-playing experiences. Silver Circle allows each of its members to introduce one (1) unique alternative character to the guild roster, and one (1) duplicate character of another class, but no more. Members interested in bringing an alternative character to the guild must follow these rules:

1. Silversworn Main
Members must reach the Silversworn rank on their main guild character before they can bring an alternative character into the guild.

2. Recruitment Restrictions
All of our recruitment restrictions regarding race and class still apply to alternative guild characters. This means kaldorei only and no demon hunters or death knights.

3. Aspirant Pledge
We are still a heavy role-play guild and expect our roster to contain only role-playing characters. Alternate characters must go through the in-character process of joining the guild in role-play. This includes meeting members, participating in guild role-play, and making an in-character pledge to the guild. Alternatives will not be invited to the guild until after they make their pledge (which can be done 1 on 1 with an officer, or during a Council Glade)!

(Important Note: Alternatives that are technically the same character, but a different class, can omit this section)


If you meet all the requirements above, simply reach out to an officer to bring your alternative into the guild.

Many PvP additions and updates have come with Battle for Azeroth, including the introduction of War Mode, Bounties, and more. All Silver Circle events are hosted with War Mode off, however we do acknowledge it as an optional play style for many of our members. As such, we have decided to elaborate more on our rules of player versus player engagement.

I. No Abuse or Vulgarity
Per Blizzard's Terms of Service, any player on player abuse and excessive vulgarity can be reported and lead to disciplinary action. Silver Circle abides by the ToS of Blizzard and anyone breaking these rules can paint the guild in a bad light. Be good to each other. Abuse and vulgarity should be reported as no one deserves to deal with that.

II. No Salt
At the end of the day, World of Warcraft is a game. While PvP is an opt-in competitive environment, player attitudes can and will affect you and/or your team. Being “salty” or otherwise negative during a match or encounter can be a factor in diminishing the team's actions. Saying things like, “It’s pointless”, “This is stupid", “Why even try”, and other such lines serve no positive purpose. If you start to get heated because of a bad match/encounter or two, taking a step away to collect yourself is recommended so a fun atmosphere remains for the whole team, even in the face of a loss.

III. Good Sportsmanship, and Leaving it on the Field
PvP is competitive, you want to win the most that you can because of the epic loot, titles, and being able to say you performed well. Winning is great, but loss will happen. You won’t win 100% of the time and that's okay. In loss you can learn and improve yourself and the team so that you do better next time. It is also good to keep it on the field. The loss happened there, and nowhere else. Do not go after others on your team or the opposing team. Always remember there are people other side of the screen and even "enemy" players deserve respect.

IV. No Blame, No Shame and Personal Attacks
Mistakes will happen, these mistakes add up and may cost the team a win in the end. If and when they happen do not belittle the people responsible. Chances are they noticed their mistake and feel bad enough already for the mess up. Going after people with unwanted advice or unkind criticism can make them adverse to even trying again especially if they are new to PvP.

V. On Ganking & Camping
Both ganking and camping are often considered "timeless" World PvP activities, but one must not forget the negative ramifications associated with them as well, including but not limited to griefing, which is against Blizzard's Terms of Service. We ask that our members PvP honorably and avoid partaking in these activities if presented the opportunity.

VI. Emote Etiquette
Avoid behavior such as /taunting or /spitting on enemy players, especially if they are not flagged for PvP, are marked AFK, or otherwise have not consented to the actions. Remember there is another human being on the other side of the screen; posting rude emotes towards them (or anyone) for no apparent reason is typically considered to be done in poor taste, and may reflect badly upon both yourself and the guild.

VI. Initiation Etiquette
While we understand that all enemy players are technically fair game with War Mode enabled, it never feels good when an enemy player (or a full party of them) runs up and slaughters you while you're engaged with a difficult mob, marked AFK, or trying to turn in quests at a neutral hub. In the spirit of these hardships, we simply ask that you be mindful of how you are initiating PvP in the open world, promoting fair play when possible.